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OBJECTIVE

Pursuing a design position with an accredited and innovative studio, where I can work with others and use my skill sets to aid in creative problem-solving through a variety of media, to contribute to a completely functional visual aesthetic.

EDUCATION

Rhode Island School of Design, RISD: Providence, RI
Bachelor of Fine Arts, Industrial Design. 2006-2010

Rochester Institute of Technology, RIT: Rochester, NY
Metalsmithing and Jewelry, 2004-2005

SKILLS

2D: Technical knowledge of perspective drawing, orthographic drafting, marker rendering, and storyboarding.

3D: Proficient with tools and machinery used to work wood and metal (including the metal lathe and Bridgeport vertical milling machine), technical knowledge of mold-making and casting, model-making, puppet-making, basic technical knowledge of apparel design and construction.

Computer: PC. Photoshop, Illustrator, Solidworks.

EXPERIENCE

Artisent Inc. Boston, MA
Design Intern/Modelmaker, 2010
Worked under two U.S. Military contracts to create prototype helmet+gas mask systems for testing. Made molds, cast parts, and assembled components to be integrated into pre-existing helmets. Provided design solutions for fit problems, and created protoypes for proof of concept.

NASA: Johnson Space Center
Habitability Design Center Intern 2010
Worked on a variety of projects integral to the Constellation Program. Built a full scale mock-up of the Lunar Habitat. Designed and built several full-scale iterations of a spacesuit maintenance station for the habitat. Worked in collaboration with Suit Technicians of ILC Houston to solve problems of necessary tooling, storage and work surface area in the most efficient way possible. Worked on repairs for the Lunar Rover to prepare it for desert testing. Built pieces for the Altair Lunar Lander mock-up and participated in its evaluation.

Rhode Island Space Grant: Providence, RI
Grantee, 2009
Received funding to research materials and connections specific to the Phase VI Astronaut Glove. Used research to help direct the completion of RISD’s Glove Box, which simulates the vaccuum of Space. Currently working to start a Space Materials Library at RISD.

Oceane: Rochester, NY
Freelance Designer, 2009-Present
Working directly with the Founder and Primary Creative of this emerging apparel company, which specializes in using innovative material. Currently working to design upcoming collections of jackets and accessories.

RISD Metal Shop and Model Shop: Providence, RI
Monitor, 2008-2009
Responsibilities included demonstrating and overseeing students’ use of shop tools and ensuring that they were using them accurately and safely. Aided in collaborative mentoring with regard to individuals’ skill sets and end goals. Proficiency with every tool in the shop was a must.

The Story Hat: Providence, RI
Design Intern, 2008
Worked immediately under a trio of directors, designing and developing vehicles, props, characters, and apparel. Contributed technical knowledge of materials and processes to create validity within designs. Worked directly with writers to generate storyboards.

Boring Media: Rochester, NY
Intern, 2006 & 2007
Worked in a small production team where a variety of skill sets was needed. Created props and effects, dressed and lit sets, pulled focus, and shot principal photography.

PCF Studios: Honeoye, NY
Apprentice, 2005-2006
Studied directly under Master Sculptor, Philippe Faraut. Learned his technical approach of sculpting in wet clay and stone. Learned and aided in mold-making, casting, and applying patinas. Roughed out raw marble for the transition of portraits from clay to stone.

RESUME